Dog Eat Dog

Rules

Players are moving inside a closed two-dimensional playfield. Each player has one prey, which to hunt, and one enemy, which to avoid. The playfield includes also a pond, which restores the player's health. Initially, the players and the pond are placed on random positions inside the playfield. The players have two senses: They can see other players or smell the pond. However, the senses have limitations: The farther away an object is, the noisier the player's sensory data gets, until after a cut-off distance the player receives no sensory input from the object. The players have no control over their velocities, but they get set randomly for each turn. Instead, the player's only decision at every turn is to choose a direction where to move.

© 2005 Jouni Smed