MaxMazeDemonstrator (MMD) is a testbench system for local perception filters and multiplayer bullet time effect. It uses linear delay functions and supports scenarios which have 23 players, which can move, shoot and use bullet time. MMD allows to analyse the situation frame-to-frame from the perspective of any player or from a view which combines all perspectives. The information is available also in numerical format, which can viewed in the event log.
InstallationDownload the file MMD.zip and uncompess it. You can launch the program by running the file MMD.jar with the command linejava -jar MMD.jarAlternatively (and depending on your operating system), you can launch the program simply by double clicking the MMD.jar icon.
Further informationThe theoretical background of the approach is expained in the papers:
- Jouni Smed, Henrik Niinisalo, and Harri Hakonen: "Realizing the Bullet Time Effect in Multiplayer Games with Local Perception Filters", Computer Networks, 49(1):27-37, 2005. [link]
- Jouni Smed, Henrik Niinisalo, and Harri Hakonen: "Realizing Bullet Time Effect in Multiplayer Games with Local Perception Filters", in Proceedings of ACM SIGCOMM 2004 Workshops, pp. 121-128, Portland, OR, Aug. 2004. [link] [slides]
- Duncan Graham-Rowe: "Matrix-style 'bullet-time' in multiplayer gaming", New Scientist, July 23, 2005. [link]
MaxMazeDemonstrator program © 2004 Henrik Niinisalo.
Supervised by Jouni Smed, Timo Kaukoranta and Harri Hakonen.