Biography

Born in Gothenburg, Sweden, and raised in Pyhäranta, Finland, Jouni Smed got his first computer at the age of thirteen – and ever since he has been keen in programming and playing computer games. But there is more to computers than just games, so he got serious for a while and received MSc and PhD degrees in Computer Science and the title of Adjunct Professor from the University of Turku, Finland.

As a lecturer in the Department of Information Technology, he is currently trying to raise awareness inside the academia of the algorithmic problems present in computer games. His research interests range from code tweaking to object-oriented programming and from simple puzzles to interactive story generation. He lectures, he supervises students, and yes, he still likes to program and play computer games.

Employment
Since September 2007 Assistant professor, University of Turku, Department of Information Technology
January 2005
to August 2007
Lecturer, University of Turku, Department of Information Technology
January 2003
to December 2004
Post-doctoral researcher, Turku Centre for Computer Science (TUCS)
August 2002
to December 2002
Lecturer on digital media, University of Turku, Department of Information Technology
July 1998
to July 2002
Researcher, Turku Centre for Computer Science (TUCS)
July 1997
to June 1998
Assistant, University of Turku, Department of Mathematical Sciences
June 1997
to July 1997
Lecturer, The Summer University of Turku
January 1997
to May 1997
Teaching assistant, University of Turku, Department of Mathematical Sciences
September 1996
to December 1996
Assistant, University of Turku, Department of Mathematical Sciences
January 1996
to May 1996
Teaching assistant, University of Turku, Department of Mathematical Sciences
September 1995
to December 1995
Research assistant, University of Turku, Department of Mathematical Sciences

Duties as scientific expert
2007 Member of the program committee of 8th International Conference on Intelligent Games and Simulation (GameOn 2007), Bologna, Italy
2007 Member of the program committee of 3rd North American Game-On Conference (GameOn'NA 2007), Gainesville, FL, USA
2007 Member of the PhD jury of Peter Quax, Hasselt University, Belgium
2006 Member of the program committee of 5th Workshop on Network & System Support for Games (NetGames2006), Singapore
2004 Member of the program committee of AAAI-04 Workshop on Challenges in Game AI, San Jose, CA, USA
2004 Member of the program committee of 3rd International Conference on Application and Development of Computer Games (ADCOG2004), Hong Kong
2003 Member of the program committee of 2nd International Conference on Application and Development of Computer Games (ADCOG2003), Hong Kong
2002 Member of the organizing committee of Scandinavian Workshop on Algorithm Theory (SWAT2002), Turku, Finland
Since 2002 Acting as a referee for scientific journals including European Journal of Operational Research, Journal on Applied Signal Processing, Multimedia Systems Journal, Presence, and Software Practice and Experience
Since 2002 Member of the editorial board of International Journal of Intelligent Games & Simulation

Invited talks
2006 Invited talk "What Have the Computer Scientists Ever Done for Us? (Algorithms and Networking for Computer Games)" presented in GC Developer Conference, Leipzig, Germany, August 2006.

Honours
2004 2004 ACM SIGCOMM NetGames Best Paper Award for the paper titled "Realizing Bullet Time Effect in Multiplayer Games with Local Perception Filters", Portland, Oregon, August 2004.

Given interviews
2005 "'Bullet-Time' Effect Seen in Real-time Games", issue 2509 of New Scientist, 23 July 2005, page 23.


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