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java.lang.Object | +--fi.utu.cs.hockey.net.Server
A hockey game server.
Constructor Summary | |
Server(int sPort,
int iPort,
java.lang.String gAddr,
int gPort,
Game g)
Constructs a server for the hockey game g .
|
Method Summary | |
void |
sendGameState()
Sends the current game state to the clients. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public Server(int sPort, int iPort, java.lang.String gAddr, int gPort, Game g)
g
.
The server has two ports, one for initialization and
one for receiving input from the clients. The server sends
output to a multicast group. Hence, parameter gAddr
must be a D-class address (i.e., within the range
224.0.0.0-239.255.255.255). Preferably, it should be
from the range 239.0.0.0-239.255.255.255 which is intended
for local area network (LAN) use only.
sPort
- Server port for client inputiPort
- Server port for client initializationgAddr
- Multicast group for server outputgPort
- Multicast portg
- Hockey gameMethod Detail |
public void sendGameState()
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