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java.lang.Object | +--fi.utu.cs.physics.Particle | +--fi.utu.cs.physics.Body | +--fi.utu.cs.physics.FrictionalBody
A moving physical body with mass and dimensionality. The outline of
the body is approximated with a bounding circle of a given radius,
which is used in detecting overlaps. The body can be owned by
an instance of the class Universe
, which may impose limits
to the position.
Constructor Summary | |
protected |
FrictionalBody(double m,
double r,
Friction f)
Constructs a body with the mass m ,
the radius r and friction f .
|
protected |
FrictionalBody(double m,
double r,
Point2 p,
Friction f)
Constructs a body with the mass m ,
the radius r , the position p
and friction f .
|
protected |
FrictionalBody(double m,
double r,
Point2 p,
Vector2 v,
Friction f)
Constructs a body with the mass m ,
the radius r , the position p ,
the velocity v and friction f .
|
protected |
FrictionalBody(double m,
double r,
Point2 p,
Vector2 v,
Vector2 a,
Friction f)
Constructs a body with the mass m ,
the radius r , the position p ,
the velocity v , the acceleration a
and friction f .
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Method Summary | |
Vector2 |
futureVelocity(double dt)
Returns the velocity of the body after seconds. |
Friction |
getFriction()
Returns the friction of the body. |
void |
setFriction(Friction f)
Sets the friction of the body to f . |
java.lang.String |
toString()
Returns a string that contains the values of the attributes. |
Methods inherited from class fi.utu.cs.physics.Body |
advance, elasticCollision, futurePosition, getAcceleration, getMass, getPosition, getRadius, getVelocity, inelasticCollision, isColliding, isOverlapping, setAcceleration, setAcceleration, setMass, setPosition, setPosition, setRadius, setVelocity, setVelocity |
Methods inherited from class fi.utu.cs.physics.Particle |
addCollisionNotification, clearCollisionNotifications, getOwner, isCollisionNotified, isCollisionNotified, isCorporeal, removeCollisionNotification, setCorporeal, setEthereal, setOwner |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
protected FrictionalBody(double m, double r, Friction f)
m
,
the radius r
and friction f
.
The body resides in the
origin and has a zero velocity and a zero acceleration.
The body is corporeal and has no owner.
protected FrictionalBody(double m, double r, Point2 p, Friction f)
m
,
the radius r
, the position p
and friction f
.
The body has a zero velocity and a zero acceleration.
The body is corporeal and has no owner.
protected FrictionalBody(double m, double r, Point2 p, Vector2 v, Friction f)
m
,
the radius r
, the position p
,
the velocity v
and friction f
.
The body has a
zero acceleration.
The body is corporeal and has no owner.
protected FrictionalBody(double m, double r, Point2 p, Vector2 v, Vector2 a, Friction f)
m
,
the radius r
, the position p
,
the velocity v
, the acceleration a
and friction f
.
The body is corporeal and has no owner.
Method Detail |
public Friction getFriction()
public void setFriction(Friction f)
f
.
public Vector2 futureVelocity(double dt)
futureVelocity
in class Body
Body.advance(double)
,
Body.futurePosition(double)
public java.lang.String toString()
toString
in class Body
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